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MOTION SYSTEMS / PORTFOLIO 2026
Available for work

Senior Product Designer — B2B SaaS · AI Prototyping · Design-to-Code

Karenya Lin

I lead end-to-end design for complex B2B workflows, aligning Product, Sales, and Engineering across France, Belgium, Germany, Taiwan, and Indonesia—from ambiguous requirements to implementation-ready, QA-verified products.

Based in Taiwan2019—2026PRODUCT / 3D / MOTION
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Dual practice

Systems with logic. Motion with feeling.

01 / LOGIC

Product systems + prototype lab

Seven years translating payment, eGift, eSIM, portal, identity, and multi-market rules into buildable experiences and implementation-ready prototypes.

B2B · PROTOTYPE · DESIGN-TO-CODE
02 / TIME

3D animation

A foundation in modeling, camera, animation timing, and visual storytelling. I bring that spatial instinct into product motion and interactive presentation.

MODELING · CAMERA · MOTION

Selected product systems

Structure on screen.

Three product ecosystems showing how I clarify rules, align teams, and stay close to implementation.

01

Fintech UX / Platform UX

eGift & Payment Experience System

Designed complex eGift experiences across online redeem, PDF download, eCard transfer, Apple/Google Wallet support, different-currency transfer, partial redeem/payment, physical redemption, voucher payment, and delivery flows.

OutcomeStructured eGift product behavior into clearer, more scalable flows
Open case study
02

Platform UX / eSIM

UPSIM eSIM App / Web Experience

Designed app and web experiences for eSIM purchase, payment, top-up, how-to-use guidance, account management, passport scan, login/sign-up, forgot password, and ID scan flows.

OutcomeA more structured eSIM experience across app and web touchpoints
Open case study
03

B2B SaaS / Enterprise UX

Portal UIUX V2 / Web Portal Standard Demo

Led UIUX structure for a scalable web portal standard demo — design guidelines, components, templates, PSP-related logic, multi-BU structures, and parameter-based product behavior.

OutcomeA more scalable portal UIUX foundation for product communication
Open case study
View all 16 case studies

3D / Motion archive

Spatial thinking, frame by frame.

My 3D background is not a decorative side note. It shapes how I see depth, hierarchy, camera, state change, rhythm, and the emotional timing of an interface.

Open the motion archive
  • 01Maya / Rigging & Animation
  • 02Blender / Modeling & Rendering
  • 03Cinema 4D / Scene Composition
  • 04Rhino / 3D Modeling
  • 05After Effects / Motion
  • 06Spline / Interactive 3D

Motion workflow

From brief to living frame.

  1. 01

    Frame

    Define the story, audience, action, and emotional beat.

  2. 02

    Block

    Build composition, camera, hierarchy, and timing in rough form.

  3. 03

    Animate

    Shape motion, transitions, materials, and interaction feedback.

  4. 04

    Refine

    Polish rhythm, light, accessibility, and performance.

  5. 05

    Ship

    Deliver assets, implementation notes, QA, and iteration.

Practice in numbers

One designer across product, motion, and build.

years designing B2B / B2C / B2B2C products
7+
years leading design as UIUX Lead
3+
case studies across payment, eGift, eSIM, platforms, and product building
16

Next production

Build the system. Direct the motion.

Available for product design, UIUX leadership, 3D animation, motion direction, and hybrid product experiences.

Start a project